How can I improve the social / mental combat system in Vampire: Requiem? In Masquerade, vampires don't recognize each other on sight; in Requiem, the Beast makes the presence of another vampire and his comparative Potency obvious without concealing arts. Many of the gripes and negative stigma around Requiem were from how awful 1st edition was. I even started my own Apocalypse Tribes as 2E Lodges project in Werewolf: The Forsaken forum. I get decent mileage out of this (available on DriveThruRPG!). I have set most of the campaigns in the 90s to capitalize on the feel in the books. They might have fixed a lot of stuff, after all. Use Masquerade. There is no mystery in Masquerade, the setting is too well explored and the history too well detailed. Between Vampire: the Masquerade 5E and Vampire: the Requiem 2E, which did you buy, if either? The best example to illustrate this is that in Requiem there are three vampires who claim to be Vlad Tepes Dracula, and there's no way to tell which one is the real one... in Masquerade we know perfectly who and where he is. After my enjoyment of the iterations of Requiem and Vampire: The Masquerade 20th Anniversary edition, I was stoked to learn about a new edition continuing The Masquerade game. Since that game is all about being a tool box. You might choose Requiem if you wanted a game of various competing political factions and greater intra-group conflict. V:tM all the way. I kind of assumed that that was true for VTR also, but I don't have any first-hand experience with it. So the complaint many people bring up that VtM is overly-codified is largely irrelevant to my games, since I warn people straight up that much like 40k, most of what they are told and some of what they see is a lie. In my opinion 2nd edition really picked up it's game. The Storyteller has to declare bonuses or penalties (which grant or remove dice) prior to the roll. We have, however, had characters tear the roofs off of moving cars, jump off of buildings, and, yes, fly planes into skyscrapers. Dramatic failures only occur when you are reduced to rolling a chance die (one die that only succeeds on a roll of 10) and it comes up a 1. Stack Exchange network consists of 176 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. There is no reason beyond an interesting story to always stick to canon in either one. It was first released in August 2004, together with the core rule book for the World of Darkness. Although it is an entirely new game, rather than a continuation of the previous editions, it uses many elements from the old game including some of the clans and their powers. There are seven (or six) clans belonging to the Camarilla, an organization that feels they're best served hiding from humans. Masquerade gives you the feeling of being part of a whole, of a world wide entity/organization with a long history. Is VTR simpler? Why are tuning pegs (aka machine heads) different on different types of guitars? As in most games, there is a tension between the need for more Strength for more damage, and more dexterity for more accuracy. A relatively minor difference related to that is that success really isn't measured in degrees in the new system. To use an MMORPG term, these games are more sandbox. Asking for help, clarification, or responding to other answers. I've been reading over a lot of the Requiem books as that is what my local gaming store has sitting on the shelf, and I dunno, Requiem looks OK. Is it just a personal preference or does one actually seem better? In order to highlight the differences as to what it means to run one of these games imagine if Requiem had Antideluvians (it doesn't but imagine). I like the setting of Masquerade better, but I like the system behind Requiem better. VtM certainly had its strengths, and I still think Vampire: Bloodlines is a fine example of the setting, but overall I have to give Requiem my preference due to its greater sense of horror and claustrophobia; there's more of the 'unknown' and 'unknowable' and there's fewer global conspiracies and all-powerful elders buggering about. 3.) When was the phrase "sufficiently smart compiler" first used? We think 1st Edition Storyteller is a system that is functional and doesn't get in the way. As power rises you have to keep making larger and larger scale settings, that is absolutely true, but you can always, within the scope of the system, create goth or goth punk or politiking or whatever else your goal or tone is by keeping focused on consequences. Maybe. I prefer the tone and story of Masquerade, but I fully admit I'm VERY biased - I played VtM in freakin' high school, so the nostalgia is strong. Generally speaking, the more damage a melee weapon has, the less Accuracy it has. That's true of any system. Vampires are closer to mortals in Requiem than they are in Masquerade. In Masquerade, bloodlines are rare and unusual offshoots of clans. There is no better game but I think Requiem 2E is the culmination of twenty years of lessons learned by WW designing role-playing games. (And please, don't use "Vampire: the Requiem is still supported by WW" as a argument.). MathJax reference. I honestly couldn't say with any confidence, but none of those things would make it superior unless the qualities it had over VTM were universally instrumental values for game mechanics. It's faster, but it can be a lot deadlier. Spot a possible improvement when reviewing a paper. Affects melee damage. [Requiem is] a gothic game of personal horror while Masquerade ... ended up being about blood-fueled super heroes. Once the game makes that tonal shift--from being oppressed to being oppressors, which happens inevitably in any game in which the players are allowed to advance--it's a short step from there to noming the bosses and jumping onto the exponential curve of lower generation power. There is no better one, because the themes of the two games are very different. Exactly what others have said, personal preference. The third big difference is that in combat, damage is figured directly from the result of the attack roll. I'm a Masquerade guy. It's maybe an over-simplification, but it's not wrong. After a large outcry over just a small preview from the V5 book, many fans have been wondering just what the rest of the book looks like. As the title states, I would like to know the biggest changes between the two systems, both mechanic-wise and story-wise. The tabletop RPG, that is. Masquerade is like attending a celebrity party that you are barely welcomed at. The only one that's good is changeling. There is no better one, because the themes of the two games are very different. In Masquerade, vampires don't recognize each other on sight; in Requiem, the Beast makes the presence of another vampire and his comparative Potency obvious without concealing arts. In VTM the players have the ability to seize the reins of the machine and direct their fates (for better or worse). “Vampires are weaker in Requiem/Elders are weaker in Requiem.” This one I can’t argue with, because mechanically there’s no question about it. It’s an objective fact. What are the major changes made to Vampire: The Masquerade for its 20th Anniversary edition? Dark Ages armor requires strength; modern does not. In Requiem, the Potency of a vampire's Blood is something they can raise with experience, and each clan has its own origin story. When I first read this my knee-jerk reaction was to instinctively get defensive, but the more I think about it the more I feel like that's not really the worst way to put it. My Masquerade games tend to be more combat heavy. In Masquerade, the blood bond always forms after three drinks. Next is that botching (or "dramatic failure") just doesn't happen as often in the new World of Darkness system. Can I use old Masquerade supplemental material in Vampire: the Requiem? Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Vampire: The Masquerade – Bloodlines 2 is an upcoming action role-playing video game developed by Hardsuit Labs and published by Paradox Interactive.A sequel to Vampire: The Masquerade – Bloodlines (2004), the game is part of the World of Darkness series and based on the tabletop role-playing game Vampire: The Masquerade. My preference isn't based in loving what I first played - I prefer Masquerade and Apocalypse from OWOD, but also Awakening and Lost from NWOD. So it COULD be the better game, but I'd never know. A lot of what was added to 2nd Edition slowed down the game for us and went against what made the nWoD system so great. [Games Anatomy] Veteran Of The Edition Wars - Vampire: the Masquerade vs. Vampire: the Requiem Edition warfare is a funny old beast. Why should I choose one over the other? Mechanically, Requiem is superior. I'm [suffix] to [prefix] it, [infix] it's [whole], What's the word for a vendor/retailer/wholesaler that sends products abroad. I'm a CoD guy, but I always like (old) World of Darkness factions to exists in CoD games as Z-Splats - Bloodlines, Lodges, etc. It only takes a minute to sign up. Mechanically, Requiem is superior. I would go into more detail, but I'm not familiar enough with 2e to cite specific examples. Although it is an entirely new game, rather than a continuation of the previous editions, it uses many elements from the old game including some of the clans and their powers. Don't really know anything about Requiem. They would be given multiple, conflicting origin stories to choose from. But that's just my taste. We went to Requiem 2nd Edition when it came out (Blood and Smoke), but we've since gone back to 1st Edition for all of our CoD games. What would be the minimum human population to sustain a single vampire indefinitely? In Requiem, the difficulty is always 8. Overview. Vampire: The Masquerade 5th Edition has since won the 2019 Origins Awards for Best RPG and Fan Favorite. PC ATX12VO (12V only) standard - Why does everybody say it has higher efficiency? and a bit of reading. Vampire: The Masquerade is the original roleplaying game of personal and political horror. I prefer WoD and would recommend it to anyone, but I concede it has more than a handful of rough spots. Making statements based on opinion; back them up with references or personal experience. Vampire: The Requiem is a role-playing game published by White Wolf, set in the Chronicles of Darkness (New World of Darkness) setting, and the successor to the Vampire: The Masquerade line. New comments cannot be posted and votes cannot be cast, More posts from the WhiteWolfRPG community. A community for fans of White Wolf's roleplaying games, notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc. --Horror, maybe, but not personal horror in the sense of revulsion at oneself and misery with respect to one's existence. How to reveal a time limit without videogaming it? The Masquerade is one of the most important and disputed Traditions among the laws of the Kindred. What (in the US) do you call the type of wrench that is made from a steel tube? Which wire goes to which terminal on this single pole switch? This is true of all of the NWOD/CofD settings - Masquerade is not Requiem, Forsaken is not Apocalypse, Awakening is not Ascension. To learn more, see our tips on writing great answers. They are a known quantity. Also, all of the sourcebooks are written for use with the VtR book and only the VtR book, meaning you don't see a reference to the Whatcadingy bloodline in a book and have to chase it down through three other books to know what … Requiem, on the other hand, is nicely self-contained (that is, you need the WoD core for the basic rules, but to run Vampire you don't need any other sourcebooks). Although you could transplant the story from Masquerade and implant it in Requiem. ... Vampire the Masquerade 5th Edition Review - Duration: 30:23. As he sired Enoch, Irad and Zilah, they became the second generation and so on. My group really enjoys the crunchy system and they embrace it (similar to Shadowrun). A lot of katanas and trench coats. If you never played Masquerade as anything but a city game, I don't think you'd find it much different. In Masquerade, the blood bond always forms after three drinks. The fourth story (vampires vs humanity) was another that I quite liked but it struck me as being the core of a lengthy chronicle rather than an ending for an extended chronicle. Why do electronics have to be off before engine startup/shut down on a Cessna 172? The trick is, I don’t especially care. In Masquerade the Antideluvians exist, the Sect that says they don't is 100% wrong. Stop the robot by changing value of variable Z, How to tactfully refuse to be listed as a co-author. Requiem is you trying to throw your own underground party. Has a state official ever been impeached twice? Clan Malkavian for the win!) Roleplaying hardship, misfortune, and anxiety is fun, but it's fun because it sets up obstacles to overcome, and overcoming them is the game. 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